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Environment Progress

Today we had our Beta presentation for our game. During it I showed a bunch of environmental updates, both in unreal engine and substance painter. This post contains screen shots of finished models that are implemented into the game, as well as screen caps from some of the games environment to show off the work I put into it.

Checkpoint Lantern Wireframe

Checkpoint Lantern Texture - Substance Painter

Checkpoint Lantern in engine


Trapdoor model



Fountain model

Throne model

Screenshot of the throne room in engine

Large ending cylinder room, looking up at the goal

The final puzzle room of the game. Shows off a bunch of models and puzzle mechanics that have built up over the game's progression

 
 
 

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